Difference between revisions of "Talk:Geometry:TSAXS 3D"

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(Compute q_y)
(Compute q_y)
Line 15: Line 15:
 
  & = \cos \left( \sin^{-1} \left[ \frac{q_x}{k} \frac{1}{\cos \alpha_f} \right] \right ) \cos \left ( \sin^{-1} \left[ \frac{q_z}{k} \right] \right ) - 1 \\
 
  & = \cos \left( \sin^{-1} \left[ \frac{q_x}{k} \frac{1}{\cos \alpha_f} \right] \right ) \cos \left ( \sin^{-1} \left[ \frac{q_z}{k} \right] \right ) - 1 \\
 
  & = \sqrt{ 1 - \left[ \frac{q_x}{k} \frac{1}{\cos \alpha_f} \right]^2 } \sqrt{ 1 - \left[ \frac{q_z}{k} \right]^2 } - 1
 
  & = \sqrt{ 1 - \left[ \frac{q_x}{k} \frac{1}{\cos \alpha_f} \right]^2 } \sqrt{ 1 - \left[ \frac{q_z}{k} \right]^2 } - 1
 +
\end{alignat}
 +
</math>
 +
Or equivalently:
 +
:<math>
 +
\begin{alignat}{2}
 +
q_y & = \sqrt{ 1 - \left[ \frac{q_x}{k} \frac{1}{\sqrt{1-[q_z/k]^2}} \right]^2 } \sqrt{ 1 - \left[ \frac{q_z}{k} \right]^2 } - 1
 
\end{alignat}
 
\end{alignat}
 
</math>
 
</math>

Revision as of 16:23, 15 April 2019

Compute

Failed to parse (Conversion error. Server ("https://wikimedia.org/api/rest_") reported: "Cannot get mml. Server problem."): {\displaystyle {\begin{alignedat}{2}\mathbf {q} &={\begin{bmatrix}q_{x}\\q_{y}\\q_{z}\end{bmatrix}}\\&=k{\begin{bmatrix}\sin \theta _{f}\cos \alpha _{f}\\\cos \theta _{f}\cos \alpha _{f}-1\\\sin \alpha _{f}\end{bmatrix}}\end{alignedat}}}

So:

Or equivalently:

Failed to parse (Conversion error. Server ("https://wikimedia.org/api/rest_") reported: "Cannot get mml. Server problem."): {\displaystyle {\begin{alignedat}{2}q_{y}&={\sqrt {1-\left[{\frac {q_{x}}{k}}{\frac {1}{\sqrt {1-[q_{z}/k]^{2}}}}\right]^{2}}}{\sqrt {1-\left[{\frac {q_{z}}{k}}\right]^{2}}}-1\end{alignedat}}}

Scratch/working (contains errors)

As a check of these results, consider:

Where we used:

And, we further note that:

Continuing: